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Source Multiplayer Update Released
Posted on 12 March 2007 · contact

Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer


  • Improved multiplayer voice communication, now using a much clearer codec
  • First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
  • Fixed not being able to use sounds, decals or models if they were downloaded from the server


Half-Life 1 Engine update released
Posted on 17 January 2007 · contact

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine


  • Prevent steam:// urls from being triggered from the MOTD
  • Fix for player names with really wide characters getting ellipses and being indistinguishable from one another in the scoreboard and spectator UIs


Half-Life 1 Engine Update Released
Posted on 09 January 2007 · contact

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine


  • Fixed game exiting when recieving a very large Friend's message


Source Multiplayer Update Released
Posted on 19 September 2006 · contact

Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer Games


  • Fixed console command exploit that could crash multiplayer servers
  • Fixed crash with team swapping in Source Multiplayer Games


Day of Defeat: Source, Source Engine and SourceTV Updates Released
Posted on 18 August 2006 · contact

Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source


  • Improved hitbox detection for player body parts that extend outside of the bounding box
  • Fixed players being able to capture areas from farther away than intended
  • Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
  • Fixed bell sound playing on knife impacts
  • Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
  • Fixed several map exploits
  • Fixed minimap cap areas showing the number of players present even if those players were on the owning team
  • Fixed a case where user could crash the server with a client command
  • Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
  • Fixed an exploit that could be used to throw grenades farther than intended
  • Fixed logging events kill_planter and kill_defuser showing incorrect data
  • Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
  • Fixed animation issue where player would not have an animation if they expended all ammo
  • Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted


Source Engine

  • Fixed jittery animations while recording a demo file


SourceTV

  • Added a convar "tv_transmitall" to transmit all entities (like HLTV)
  • Fixed console messages forwarding for rcon
  • Fixed spectator client crash during round restart
  • Fixed flicking decal and smoke effects
  • Fixed connection retry command
  • Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
  • Fixed missing entities due to wrong PVS culling


Day Of Defeat: Source Free Weekend On Now
Posted on 07 July 2006 · contact

The second Day of Defeat: Source Free Weekend has begun. This free trial period features all the new content recently added in the Summer Update to Day of Defeat: Source, including the new gameplay type (Detonation), new missions (Jagd, Colmar) and gameplay and technology enhancements. If you already have Steam, click here to give it a try with no obligation to buy. If you do not have a Steam account, click here to create a free account and join the ranks for the Free Weekend. All Steam users also receive free access to the recently added Media area, which features the DoD movie shorts and a growing collection of game trailers.

Day of Defeat: Source Free Weekend Preload Commences
Posted on 06 July 2006 · contact

Preloading for the second Day of Defeat: Source Free Weekend has begun. This second free trial period features all the new content added to Day of Defeat: Source in the Summer Update, including the new gameplay type and missions. Click here to preload. Preloading will let you start playing the moment the countdown hits zero.

Day of Defeat: Source Update Released
Posted on 28 June 2006 · contact

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source


  • Added new Detonation game mode
  • Added two new Detonation maps: Jagd and Colmar
  • Added film grain and color correction cinematic effects while in spectator
  • Optimizations to the player animation blending system
  • Improved bullet and melee attack hit detection
  • Shortened the BAR reload time
  • Reduced recoil and fire delay on the Garand
  • Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
  • Added new image-based texture blending shader
  • Added new light warping shader
  • Added new phong Shading/Rim Lighting on player models
  • Added support for bloom on DX8 video cards
  • Added vertex lighting to props
  • Fixed a case where players could get under terrain in Argentan
  • Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
  • Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
  • Added blocking walls to enemy spawn entrances
  • Fixed stepping over window ledges in Avalanche


DoD: Source Colmar Trailer Available Now
Posted on 27 June 2006 · contact

The following video highlights the Detonation style gameplay featured in Colmar, the second of the two new maps offered in the free Day of Defeat: Source Summer Update coming this Wednesday.

view the DoD Colmar Trailer

New DoD: Source Media
Posted on 26 June 2006 · contact

The following video highlights the Detonation style gameplay featured in the Jagd map, one of two new maps offered in the free Day of Defeat: Source Summer Update coming this Wednesday.

view the DoD Jagd Trailer


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